So if I write a set of rules for a game that I can barely follow at this early point, that doesn't mean that any of the readers can follow, does it?I mean, I'm breaking down the rolls of the dice by each game second. OCD much? I have no idea if I'm headed in … Continue reading Oooops?
I have tweaked the character sheet. I have reduced the percentage bonuses for talents from 5% per point down to 2% per point. Otherwise, it was too easy to keep succeeding... I've also changed the perception results table. This is now be a 1d10 roll instead of 1d6. The only way you can get to the … Continue reading Update Progress
Hello! GenCon was a lot of fun. Exhausting, but fun. I sorta wish I was 10 years younger, but don't we all? Anyway, we had a successful test and some other discussions. There are a couple of changes I'm making to Perception rolls, and maybe the damage rolls on weapons. I'm going to eliminate the … Continue reading GenCon Lessons Learned
I'm experimenting with some video, so this one may seem different from the first. Continuing a discussion of game mechanics. Enjoy!
Hello, while I'm trying to get things squared away for GenCon (yikes!) I thought a podcast to describe the project might be more effective than a lot of text. Enjoy. Oh, and sorry about the background noise - I'll try to improve that after GenCon. MAP!
The Alliance The Alliance is comprised of four nations: Tairoe, Terrim, Jazira, and Faldaen. The alliance started as a loose informal coalition of distantly related nobles, but when the piracy started up on the southern reaches of the Heartless Sea, the leaders saw the need to pool resources for mutual defense and free trade. Two … Continue reading The Alliance!
I have not been talking much about the project here, due to a lot of reasons - including some involving this side of the keyboard that would be TMI.The World Book is looking pretty good now - I have more maps to add, and a star chart, and some other odd bits... but I think … Continue reading Needs more salt?
I'm still editing, currently reviewing the Game rules. I can see where my ideas have evolved over the past few years, and I've not kept the Game Rules up to date with the World Book, and this is causing me more than a little heartburn at times. It is taking longer than I expected to … Continue reading Hoist by my own petard?
Hillport The first experimentation with a Republic concept in TIRRA, Hillport is a large capital set amid the hills and peninsulas on the northeast coast. Claude, the Proconsul, rules Hillport with political help from his cronies in the Senate. Nearly twenty years ago the Republic was founded with a great deal of internal fanfare – … Continue reading Hillport
For those of you who insist on the TL,DR version of everything, here you go. There is no TL,DR version. TIRRA is a continent and several related islands on a planet roughly earth-like. It is elf, dwarf, and orc-free. There are three races of humanoids and three races of lycanthropes. It has nearly twice the … Continue reading Why TIRRA?