Hello! GenCon was a lot of fun. Exhausting, but fun. I sorta wish I was 10 years younger, but don't we all? Anyway, we had a successful test and some other discussions. There are a couple of changes I'm making to Perception rolls, and maybe the damage rolls on weapons. I'm going to eliminate the … Continue reading GenCon Lessons Learned
Exhausted. Friday I spent the day looking for a place to play test and checking the rules. Unfortunately the pickup game / library needs $4 in generic tickets before you can enter, and I feel stupid having to ask play testers to cough up tickets for a really alpha version of the game. So thanks … Continue reading Play Test Results
Hello After spelunking GenCon today, I can report that even with the economy slumping, there is no lack of attendees this year. I spent the day checking out the exhibit hall and double checking on rooms. The game library / pickup game area is room 102, and I'll be camping out in there for at … Continue reading Play Test – 3pm Saturday Room 102 #Gencon
I'm experimenting with some video, so this one may seem different from the first. Continuing a discussion of game mechanics. Enjoy!
Hello, while I'm trying to get things squared away for GenCon (yikes!) I thought a podcast to describe the project might be more effective than a lot of text. Enjoy. Oh, and sorry about the background noise - I'll try to improve that after GenCon. MAP!
The initial draft of the World Book and Rule Book are just about where I want them for GenCon, but of course I'd love another month or two.... I am still looking for some graphics and there are some elements of the rules that are not yet nailed down very tight - but that's the … Continue reading Open Call – Play Testers NEEDED