I've updated a few more character sheet bits for consistency. I fear though that I'll need t re-think things again as I add tinker skills. Can you say Steampunk? But bronzed, not steel. Hmmmmm. Meanwhile, I've been solidifying some thoughts in the Beastiary. Hopefully I'm forging some creepy, fresh ideas. The Zan is an area … Continue reading Something in the fog…..
I have tweaked the character sheet. I have reduced the percentage bonuses for talents from 5% per point down to 2% per point. Otherwise, it was too easy to keep succeeding... I've also changed the perception results table. This is now be a 1d10 roll instead of 1d6. The only way you can get to the … Continue reading Update Progress
You know that queasy feeling you get after too many rides on a carousel or a roller coaster? Well, life has been like that for me these past few months. A new day job is really challenging (and that's a good thing) and has meant a lot of change for my usual workday attitudes and … Continue reading Hello again. I’ve missed you
We play tested the GenCon scenario on Saturday, and this team went further than some of the others - without getting into any fights! I used the 4th version of the character sheet, which I am splitting off into its own document this week, and will be posting that as a link here on the … Continue reading Play Test Update
Since none of these books are published yet (though I am investigating self publishing fairly aggressively), the previous post makes me ponder: How many graphics do I need in a World Book? In a Rule Book? Maps are essential. I also have fairly limited means (unless I do a Kickstarter that is successful) so I … Continue reading Graphics again. What is your preference?
It's a good thing that I'm between day jobs at the moment, because the past week has been consumed with maps. Rather, the unfortunate demise of my maps. I backed up all of my map data to a remote drive and also burned a CD image before I switched from PC to Mac. When I … Continue reading Graphics and the domino effect
Hello! GenCon was a lot of fun. Exhausting, but fun. I sorta wish I was 10 years younger, but don't we all? Anyway, we had a successful test and some other discussions. There are a couple of changes I'm making to Perception rolls, and maybe the damage rolls on weapons. I'm going to eliminate the … Continue reading GenCon Lessons Learned
Exhausted. Friday I spent the day looking for a place to play test and checking the rules. Unfortunately the pickup game / library needs $4 in generic tickets before you can enter, and I feel stupid having to ask play testers to cough up tickets for a really alpha version of the game. So thanks … Continue reading Play Test Results
Hello After spelunking GenCon today, I can report that even with the economy slumping, there is no lack of attendees this year. I spent the day checking out the exhibit hall and double checking on rooms. The game library / pickup game area is room 102, and I'll be camping out in there for at … Continue reading Play Test – 3pm Saturday Room 102 #Gencon