How many times have you been warned? How many times has your species been taught? We tried reason alone, and you advanced many great cultures, but those days of greatness have sunk beneath the waves of time. We left you alone because it seemed that your species was well in control of Earth. It was … Continue reading I am the voice of RA
Indeed. I retired my game ideas at least temporarily, partly due to playtest feedback that the combat system was clunky with more than 4 - 6 PCs and NPCs in the same action. Too many dice rolls. So, I was looking around for something to write. I've had an itch to get back into trying … Continue reading New Project! Untitled….
Egads.This is a fairly hectic week or two for me on the day job. Nevertheless, I have half a mind to show up at GenCon with a sample scenario or some kind and see if I can find any play testers. Anybody interested? It's exactly where I was a year ago, only I had more … Continue reading Already?
So if I write a set of rules for a game that I can barely follow at this early point, that doesn't mean that any of the readers can follow, does it?I mean, I'm breaking down the rolls of the dice by each game second. OCD much? I have no idea if I'm headed in … Continue reading Oooops?
One of the hardest things for me to do when I'm being creative is to name that thing which I have written into existence. Many times I search Google on prospective names, and most of the good ones always seem taken. Then we go through the mediocre and/or bizarre stuff, and I either can't spell … Continue reading What’s in a name?
One of those moments that just makes too much sense, the world snaps into focus, and you know exactly where you are. I've been wrestling with trying to find an easy way to navigate the mysteries of agility and therefore movement speed and attack rates. The solution, while cumbersome to configure, is absolutely fair and … Continue reading Eureka! (not the TV series)
As you sit in your fishing dingy offshore on a lazy summer morning, Hillport rises to the North. The expansive bay shelters commercial and fishing vessels, with their triangular sails and mysterious cargoes. At the pier for the ships and the fishing docks are shrines to the Master of the Void, as he is also … Continue reading Enter: Hillport!
Whoah! I just found a mother lode of antique Tirra papers. These go back to at least 1999, also sporting a list of place names (some still valid) printed on a dot matrix printer. Really. So I think it's way past time to publish this sucker with some play testing, a few maps, and … Continue reading Oh, Snap!
The evening went fairly well.Good news is that the combat system seems to not be broken, and might actually work with a little more elbow grease on the details. Movement is a little iffy though. when I apply actual physics and movement rates to an inside space, it seems rather overwhelming. If you can go … Continue reading Mayhem achieved!
I'm setting up for a large scale play test tonight with up to a dozen players. My focus is going to be on movement, speed and combat rules. The character sheets are going to be pre-generated so there is a variety of stock options available. I hope to have pictures and descriptions of the action … Continue reading Capture the Flag!