Eureka! (not the TV series)

One of those moments that just makes too much sense, the world snaps into focus, and you know exactly where you are.

I’ve been wrestling with trying to find an easy way to navigate the mysteries of agility and therefore movement speed and attack rates.  The solution, while cumbersome to configure, is absolutely fair and honest for each character and drives a second-by-second play-by-play.

This is going to be fun!

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